322 Dota Meme
Turn Rate Comparison[]
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Turn Rate Slowing Abilities[edit]
The following abilities slows turn rate:
Turn Rate Slowing Abilities
Additional Content[edit]
Who is eligible to appear on the leaderboard?
To qualify, a player must have all of the following:
How do I know what division I'm in?
It's the division in which you have played the most ranked games in the past 21 days. (In case of a tie, we use the division that has the more recent match.)
Does a match still qualify towards the recency requirement if somebody abandons, times out due to network problems, etc?
Yes, provided that MMRs are updated. If the match is thrown out for any reason, then it is not a qualifying match.
Which server regions are assigned to which divisions?
Americas: US West, US East, South America Europe: Europe West, Europe East, Russia, South Africa China: Perfect World Telecom, Perfect World Unicom Southeast Asia: South Korea, SE Asia, Australia
When are leaderboards updated?
Leaderboards are updated each hour.
Where's the global leaderboard?
The MMR of each division is on a different scale, and comparing MMRs across divisions is not currently meaningful.
Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack or spell, a unit first turns until it is facing the target, and then continues with the action. A unit only starts moving, or only starts casting a spell on a targeted area or point when the target is within 11.5°[1] angle in front of the ordered unit. This can make kiting more difficult, as the hero has to spend time turning towards and away from the target with each attack.
Every unit has a base turn rate, which can be lowered by some abilities. The vast majority of heroes have a turn rate between 0.6 and 0.5, meaning it takes between 0.15 and 0.19 seconds for the hero to make a 180° turn.
There are currently no talents that improve turn rate.
Turn rate is expressed in radians per 0.03 seconds. A 180° turn is the same as (3.1416) radians, therefore 0.03 divided by the turn rate of the unit equals the time it takes to turn 180°.
Turn rate is defined as
t = \frac{0.03\pi}{T}
With t being the time it takes to turn around and T the turn rate sources.
Turn rate slow directly affects the base turn rate, and all sources of turn rate slow stack multiplicatively.
With TSet being the Set Turn Rate Value, Tb the Base Turn Rate, r the Turn Rate Slow Value and a the Turn Rate Improve Value.
A unit does not immediately start turning at the highest rate it can turn. The turn rate ramps as the unit starts turning, reaching the unit's max turn rate after a certain amount of time. The rate at which the turn rate ramps up is unknown.
If a unit starts turning due to an ability or item cast order (by targeting a point, area or unit which is not within the required 11.5° facing angle), the turning cannot be canceled by a move, attack or a new spell cast order. Because the 11.5° angle can be in either direction, this creates a 23° angle directly in front of the hero allowing instant actions on any target within 23°. For any target beyond this angle, the hero must wait until they turn before the action occurs. The above formula is used to find the maximum time, so the time until the action takes place is actually ≤ 168.5°.
Any command ordered while turning due to a spell cast order gets queued up and executed once the spell is cast. In order to cancel the spell or ability cast, the player must issue a stop or halt command, in the same way how to cancel spell during its cast animation. This is to prevent accidental canceling of casts due to fast clicking. Issuing a stop or halt command (with S) does not stop the unit from turning if it has already started to turn, but stops the order which initiated the turning. For example, this allows Templar Assassin to turn during Meld without canceling the ability, as long as the move command is stopped before the targeted point is within the required angle.
T = \times (1 - 0.7) = Expression error: Unexpected * operator.
t = \frac{ 0.03\pi }{ Expression error: Unexpected * operator. } = Expression error: Unexpected < operator.
T = \times (1 - 0.7) \times (1 - 0.5) = Expression error: Unexpected * operator.
t = \frac{ 0.03\pi }{ Expression error: Unexpected * operator. } = Expression error: Unexpected < operator.
What is the Meme Generator?
It's a free online image maker that lets you add custom resizable text, images, and much more to templates. People often use the generator to customize established memes, such as those found in Imgflip's collection of Meme Templates. However, you can also upload your own templates or start from scratch with empty templates.
Modifying Turn Rate[]
Several abilities and items have abilities that slows or improve turn rate. For better readability, some of the turn rates in Hero pages are given as degrees per second, instead of radians per 0.03 seconds.
Can I make animated or video memes?
Yes! Animated meme templates will show up when you search in the Meme Generator above (try "party parrot"). If you don't find the meme you want, browse all the GIF Templates or upload and save your own animated template using the GIF Maker.